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101. traveling, without gates. - in Player Features and Ideas Discussion [original thread]
Hah, pods only. And make the gates lowsec only.
- by Aphoxema G - at 2012.05.10 16:00:00
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102. traveling, without gates. - in Player Features and Ideas Discussion [original thread]
A "highway" between some systems would be nice, supposing we limit freighters from using them and make their cost significant in some way.
- by Aphoxema G - at 2012.05.10 15:58:00
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103. Idea series: Reward better decisions, not better equipment. - in Player Features and Ideas Discussion [original thread]
My ideas focus on mechanical, subtle things that are meant to reward thinking and attention rather than having the best hardware and connection. I'd like to collect ideas that do just that and add them to this thread, as I feel EVE already does a ...
- by Aphoxema G - at 2012.05.10 15:48:00
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104. make cloaked ships more visible to the pilot flying them (pic included) - in Player Features and Ideas Discussion [original thread]
Trollin wrote: one time my textures bugged out and my viator was entirely bright white when cloaked. as the pilot, i liked it much better than invisible. cloak pic This is exactly what I was thinking with the graphics bug people often ha...
- by Aphoxema G - at 2012.05.10 15:47:00
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105. Warp disruptors hold warp, not block it. - in Player Features and Ideas Discussion [original thread]
Currently, if your warp strength is below 1, you fail to warp entirely. This has the following consequences: Trying to escape requires multiple attempts.
People with slow reactions and interfaces are at a greater disadvantage.
Due to needin...
- by Aphoxema G - at 2012.05.10 15:30:00
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106. All (ewar/support) modules "miss" instead of end repeat. - in Player Features and Ideas Discussion [original thread]
It's also more consistent to have all modules act the same. All modules should always try to work, even if they fail. This is particularly helpful when you "prime" your modules during lock and the only things that fire by the time they're out o...
- by Aphoxema G - at 2012.05.10 15:11:00
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107. Pod Pilots ensuring Safety of the Crews - in Intergalactic Summit [original thread]
Bauloe wrote: I am concerned about the Podpilots disconnect with the risk of the crews they hire or enslave for their ships for Pod pilots who wish to guarentee the safety of their crew what can they do? If they can not protect their crew's d...
- by Aphoxema G - at 2012.05.06 20:05:00
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108. Module to make bubbles less stupid. - in Player Features and Ideas Discussion [original thread]
Aqriue wrote: FloppieTheBanjoClown wrote: Like abandoned POS, abandoned warp disruptors are definitely a problem. LOL they are only a problem for lazy ass players who won't bother to destroy them. Otherwise...random unoccupied moons means...
- by Aphoxema G - at 2012.05.03 17:35:00
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109. Module to make bubbles less stupid. - in Player Features and Ideas Discussion [original thread]
mxzf wrote: Here's the real question in this thread, why are you warping gate to gate in null to begin with? Who said anyone was warping gate to gate?
- by Aphoxema G - at 2012.05.03 17:33:00
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110. Module to make bubbles less stupid. - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: IMO, interdiction nullfication is tooo potent as is... In one of its previous incantations, IN ships used to warp out of bubbles, but they would still be pulled in by bubbles. That was a good balance (along with the ner...
- by Aphoxema G - at 2012.05.03 16:39:00
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111. The morality of performance enhancers. - in Intergalactic Summit [original thread]
Tiberious Thessalonia wrote: Your very existance is due to someone enhancing your performance. If there was a line, it was not crossed by you using Exile Boosters, or what have you. You crossed it long before that was even an option. That re...
- by Aphoxema G - at 2012.05.03 14:50:00
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112. The morality of performance enhancers. - in Intergalactic Summit [original thread]
Halete wrote: Dear, that's entirely subjective. Do you want to be a war machine or do you want to make a difference? I want to defeat the Amarr. I guess both, then. Zukes Bla'hati wrote: In the end the choice is yours... None of us c...
- by Aphoxema G - at 2012.05.03 14:33:00
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113. Module to make bubbles less stupid. - in Player Features and Ideas Discussion [original thread]
Halete wrote: But I love entering a system with ten docile bubbles, over sixty unscooped drones and not a single other person in Local. Oh, absolutely, I love seeing it too, I just hate having to wade through it.
- by Aphoxema G - at 2012.05.03 14:09:00
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114. The morality of performance enhancers. - in Intergalactic Summit [original thread]
Since starting a panel of nootropics and (synth) boosters routinely, my combat performance has dramatically improved, I've made fewer mistakes and I've lost fewer crew to my dumbassery. Now, this isn't a chivalrous sport where fairness is expecte...
- by Aphoxema G - at 2012.05.03 13:59:00
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115. Module to make bubbles less stupid. - in Player Features and Ideas Discussion [original thread]
I did just realize that if the new microjump modules allow you to use them while inside of a bubble, that is actually solution enough.
- by Aphoxema G - at 2012.05.03 13:34:00
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116. Strategic drones (customizable drones) - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: Aphoxema G wrote: mxzf wrote: James Amril-Kesh wrote: Didn't I see this idea elsewhere? Something along the lines of "T3 drones". It wasn't very popular. Twice in the last week or so IIRC. The answer is still ...
- by Aphoxema G - at 2012.05.03 13:31:00
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117. Module to make bubbles less stupid. - in Player Features and Ideas Discussion [original thread]
People like to leave their garbage in space a lot, like their mobile warp disruption field generators because it takes too long to unanchor them and scoop them or just destroy them. This leaves it up to everyone else to clean them up if they car...
- by Aphoxema G - at 2012.05.03 13:27:00
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118. North - in Player Features and Ideas Discussion [original thread]
2ofSpades wrote: This would be really hard to do on a universal level because eve's galactic north pole isnt really marked to the players. On top of that a Lat/Long navigation system would have most players reading the directions for a hours at...
- by Aphoxema G - at 2012.05.03 13:07:00
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119. Strategic drones (customizable drones) - in Player Features and Ideas Discussion [original thread]
mxzf wrote: James Amril-Kesh wrote: Didn't I see this idea elsewhere? Something along the lines of "T3 drones". It wasn't very popular. Twice in the last week or so IIRC. The answer is still no, it's lots of complication for little to no g...
- by Aphoxema G - at 2012.05.03 00:57:00
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120. Strategic drones (customizable drones) - in Player Features and Ideas Discussion [original thread]
Drones with module slots, and they rely on your skill training to use their modules. How nice would that be? Killing them could drop loot and salvageable materials.
- by Aphoxema G - at 2012.05.02 23:54:00
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